![]() The modification sees you creating and commanding your very own battalion in which you can customize with any Players will need to rely upon a variety of traditional tactics in order to succeed, such as directional cover and weapon teams, doctrinal abilities and combined-arms unit formations, whilst at the same time utilizing to full effect the highly-advanced weaponry and equipment employed by the armed forces of today.Įurope in Ruins takes the fast paced, intense and surreal combat that you've come to know from Company of Heroes and combines it with persistent environment,Įver changing meta-gameplay and ongoing war. Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made CoH the fantastic RTS that it is. Incorporating all-new doctrines, units, artwork, and maps, Modern Combat will work in tandem with acclaimed CoH gameplay in order to craft the most comprehensive, immersive and enjoyable strategic representation of 21st-century combat possible on the PC. Take your time and look around, there's many interesting things to find.Īn ambitious total-conversion modification for Relic's award-winning Company of Heroes franchise, CoH: Modern Combat will transport players into the midst of a high-tech war between the modern-day Chinese and U.S. Complete with new models, skins, sounds, buildings, tech trees and maps. Our goal is the integration of the Red Army and Ostheer into Company of Heroes. It will add the new factions, and you can still play with the old ones as well. Also, it does not overwrite any of the exciting factions. EF is not going to harm your normal Company of Heroes in any way, you can still play it normally. then that's great! I'm really hopeful this time around.The Eastern Front has achieved what so many RTS players have been wanting for so many years, the addition of the Soviet Union into Company of Heroes.įirst of all, do not worry. But, if CoH3 can remember its niche customers are people who want to live the experience with deep features than watch pros get big. No pro wants to compete in a game where RNG can screw them out of winning prize money. I'm not technical enough to know, but I can definitely sense some "watering down" happened in CoH2 in order to cater to the "pro" level of play that values consistency over features. It was like the CoH2 engine was built on something weaker than CoH1 that it couldn't handle as many calculations or something. ![]() Every overhaul mod in CoH2 will crash every other game. What we saw in CoH2 and why BK never jumped over to develop a new mod was the restriction of new units (which to be honest is totally understandable for business reasons) and the instability in the game itself. What I'd hate to see happen to CoH3 is that it caters too much to those who vouch for consistency and predictability over tactical depth. As long as certain key pillars are maintained in the game (which it looks like it will be) then there can always be a mod to adjust damage values to be more aligned to what BK could be. I don't ask for CoH3 to be like BK, but I hope they stick to their motto of making sure that strategy & tactics win over dexterity. But the philosophy of the mod has changed a lot, would be glad to see you guys check us out again! I won't deny the mod has had a rough history, struggling to find its identity in "realism" and "historical accuracy". The mod aims to make good decisions more rewarding and bad decisions more punishing (while adding a much larger unit roster to allow for more tactical expression). In Company of Heroes 3, a small force can beat a larger, more powerful one if the player uses things like combined arms, defenses, positioning, and the environment to their advantage. Unlike many traditional RTS, a player’s actions per minute (APM) in CoH doesn’t mean much if their strategy and tactics are not up to the task. We've made a lot of balance changes over the years to make it more PvP focused taking a core CoH principle to the extreme: Fundamentally, BK isn't even attempting to be a "realism mod" anymore. I totally understand the main concerns about the mod mentioned here and I also do not hope for that future for CoH. Hi, I am a current dev for the BK mod for CoH1.
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