Don't keep a hand full of expensive Ninjas without a way to ninjutsu them into play!įallen Shinobi is basically our finishing Ninja. It's also worth pointing out that these cards aren't all that exciting if we have to play either of them fairly for four mana. While Ingenious Infiltrator and Ninja of the Deep Hours are very similar, it is worth mentioning that apart from requiring two colors of mana to ninjutsu, Ingenious Infiltrator is strictly better, having an extra toughness and drawing a card whenever any Ninja deals combat damage. In fact, if we have a starting hand without an evasive one-drop and one of these ninjutsu card-draw Ninjas, we'll often mulligan in hopes of finding a faster start. Our deck is designed to do this on Turn 2 as frequently as possible by playing a one-drop on Turn 1. In many ways, they are the same card: Ninjas that we can ninjutsu into play for just two mana and draw a card when they hit our opponent for combat damage. The two most important cards in our deck are Ingenious Infiltrator and Ninja of the Deep Hours. In some matchups, this doesn't matter at all. If our opponent has a flying blocker, we likely won't be able to attack and ninjutsu with Faerie Seer. Drawback: Faerie Seer has flying rather than full unblockability. While this might not seem like much, the value adds up when we can repeatedly pick up and replay Faerie Seer thanks to ninjutsu, helping to make sure we don't flood out or digging us for specific cards. Faerie Seer: Upside: By far the biggest upside of Faerie Seer is its ability to scry two when it enters the battlefield.Drawback: Slither Blade isn't a Ninja and doesn't have any creature-type synergies. It also has two toughness, which is especially important against various red aggro, burn, and prowess decks, which often have Gut Shot and / or Lava Dart to kill our other one-drops. Slither Blade: Upside: Like Changeling Outcast, Slither Blade is straight-up unblockable, which makes sure it can always attack and be unblocked for ninjutsu purposes.Drawback: Changeling Outcast can't block, which is sometimes relevant if we need to chump something big to stay alive. Also, it had hard unblockable to make sure it can attack each turn. Changeling Outcast: Upsides: As a changeling, Changeling Outcast is technically a Ninja, so if we can get Ingenious Infiltrator on the battlefield, it draws us a card each turn when it hits our opponent.While we aren't picky when it comes to which one-drop we have in our starting hand-any of them helps us achieve our goal of ninjutsuing something into play on Turn 2-here's a quick rundown of the crew's strengths and weaknesses. As a result, we have 12 evasive one-drops split between three cards, all with different upsides and drawbacks. $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00įor our deck to work, having an evasive one-drop on Turn 1 is incredibly important since it allows us to ninjutsu a four-drop Ninja like Ingenious Infiltrator or Ninja of the Deep Hours into play on Turn 2 to start drawing cards. We essentially have three groups of non-land cards: evasive one-drops that we can pick up to ninjutsu our Ninjas into play, Ninjas, and interaction. Ninjas are a tribal-tempo deck built around evasive one-drops and Ninjas that we can sneak into play on the cheap thanks to ninjutsu by returning an unblocked attacker to our hand. We can then use cheap interaction to keep the blockers out of the way and hopefully snowball the card advantage from our Ninjas into an easy win, with Fallen Shinobi ninjutsuing into play to finish off the opponent! How good are Ninjas in Modern on a budget? How many cards can we draw while viciously attacking our opponent with 1/1s? Let's get to the video and find out then, we'll talk more about the deck!Īnother quick reminder: if you enjoy Budget Magic and the other content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest. The goal is simple: play an evasive one-drop on Turn 1 and then ninjutsu either Ingenious Infiltrator or Ninja of the Deep Hours into play on Turn 2 to start drawing cards. Privet, Budget Magic lovers, it's that time once again! This week, we are heading to Modern to play a deck built around one of my favorite tribes (which happens to feature one of my all-time favorite mechanics): Ninjas! While we played a non-budget version of Ninjas a couple of years ago for Much Abrew when Modern Horizons was released, today's build comes in at under $100 and still feels super powerful.
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